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- Path: hydra.zrz.TU-Berlin.DE!rawneiha
- From: rawneiha@hydra.zrz.TU-Berlin.DE (Philipp Boerker)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: doubling pixels horizontally
- Date: 28 Feb 1996 18:23:41 GMT
- Organization: Technical University Berlin, Germany
- Message-ID: <4h26je$7t@brachio.zrz.TU-Berlin.DE>
- References: <4f4ibc$gl9@news.cs.tu-berlin.de> <591.6610T1165T2102@login.eunet.no><1045.6611T753T2256@vip.cybercity.dk><4faoe1$47@sunsystem5.informatik.tu-muenchen.de><2991.6612T1034T625@vip.cybercity.dk><576.6613T1070T1730@login.eunet.no><1257.6614T57T922
- NNTP-Posting-Host: hydra.zrz.tu-berlin.de
-
- ludvigp@ifi.uio.no (Ludvig Pedersen) writes:
-
- >>>>: How are you going to handle 64 pixels width sprites?
- >>>>by hacking fmode...
- >>No hopefully not... I hope the system (OS3+) can provide my with a 64bit
- >>sprite (Haven't really looked into this)???
-
- >OS3 don't support it as far as I know. :-/ A real pitty. I would have been so
- >easy for those C= folks. :-/
-
- It does, I used them in an old project of mine, an 100% OSfriendly Jump&Run.
- I learned a lot doing this... :)
- I can send this code to anyone who wants it.
-
- >>>>no way! unless you are a mega intuition-monitor-expert and maybe
- >>>>write a new ghost-look routine for each kickstart-revision :\
- >>> Its possible without being an expert.
-
- The only way to handle c2p OSfriendly (nearly) is the following:
- Try to open a chunky screen with the OS first, if this fails install
- your hardware banging code. This should work in all cases, because either
- it is AGA or gfxcards (chunky anyway) or something new (AAA?), that will
- support chunky with the OS too.
-
- >The problem is that 320x128 pal resolution is only supported on OS3.1 (V40).
- >So I have to "make" it myself!
-
- BTW:Using UserCopperlists isn't OSfriendly any more.
-
- Greets,
- Phil.
- grond/matrix
-
-